Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Synthetic pain sources change #4757

Closed
wants to merge 2 commits into from

Conversation

QuickLode
Copy link
Contributor

@QuickLode QuickLode commented Oct 21, 2023

About the pull request

Changes up text for pain and should removes slow from zombie

"But why do Synths feel pain when internals damaged" I have that 'fixed' in another PR where synths will get powercell failure from getting internals hurt
"But why do Synths feel pain when nearing crit" this is supposed to simulate a catastrophic chassis shutdown
"But why does the beserker rav still pain the synth?" well its a big ass scythe unlike the little rat claws or tail so I thought this is fine for now.

Explain why it's good for the game

Synthetics don't feel pain, and would not be crippled in the same way as a human would be.

Testing Photographs and Procedure

Screenshots & Videos Wasn't able to fully test this because I only have 1 client!

Changelog

🆑
fix: Synthetic's no longer feel pain from zombie claws
spellcheck: clarifies Synthetic pain during a crippling slash
/:cl:

@github-actions github-actions bot added the Fix Fix one bug, make ten more label Oct 21, 2023
@QuickLode QuickLode changed the title Fixes Synthetic unintended pain from 2 sources Synthetic pain sources change Oct 21, 2023
@github-actions
Copy link
Contributor

This PR has been inactive for long enough to be automatically marked as stale. This means it is at risk of being auto closed in ~ 7 days, please address any outstanding review items and ensure your PR is finished, if these are all true and you are auto-staled anyway, you need to actively ask maintainers if your PR will be merged. Once you have done any of the previous actions then you should request a maintainer remove the stale label on your PR, to reset the stale timer. If you feel no maintainer will respond in that time, you may wish to close this PR youself, while you seek maintainer comment, as you will then be able to reopen the PR yourself

@github-actions github-actions bot added the Stale beg a maintainer to review your PR label Oct 29, 2023
var/datum/action/xeno_action/onclick/lurker_assassinate/ability = get_xeno_action_by_type(bound_xeno, /datum/action/xeno_action/onclick/lurker_assassinate)
if (ability && istype(ability))
ability.button.icon_state = "template"
if(IS_SYNTHETIC)
Copy link
Member

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

aren’t you checking for a constant value? this is just a bitfield

@harryob harryob marked this pull request as draft October 30, 2023 10:23
@morrowwolf
Copy link
Member

Just FWIW (and I'm not a maintainer anymore so whatever) a lot of this synth specific stuff should probably just be passed to species to handle so we can OOP a bit and not have all of these if(synth) changes all over iunno

@github-actions github-actions bot removed the Stale beg a maintainer to review your PR label Oct 31, 2023
@QuickLode
Copy link
Contributor Author

I feel uncertain about this one

@QuickLode QuickLode closed this Nov 2, 2023
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Fix Fix one bug, make ten more
Projects
None yet
Development

Successfully merging this pull request may close these issues.

3 participants